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Map Gestures

This example demonstrates how to create a Flutter app that enables map gesture interactions using GemKit.
Users can interact with the map using gestures such as touch, move, angle change, and long press.

public_transit - main screen

Setup

First, get an API key token, see the Getting Started guide.

Prerequisites

Make sure you completed the Environment Setup - Flutter Examples guide before starting this guide.

Build and Run

Navigate to the project folder for this example to build and run the application.

Note - the gem_kit directory containing the Maps SDK for Flutter should be in the plugins directory of the example, e.g. example_pathname/plugins/gem_kit - see the environment setup guide above.

Run: flutter pub get

Configure the native parts:

First, verify that the ANDROID_SDK_ROOT environment variable is set to the root path of your android SDK.

In android/build.gradle add the maven block as shown, within the allprojects block, for both debug and release builds:

allprojects {
    repositories {
        google()
        mavenCentral()
        maven {
           url "${rootDir}/../plugins/gem_kit/android/build"
        }
    }
}

in android/app/build.gradle within the android block, in the defaultConfig block, the android SDK version minSdk must be set as shown below.

Additionally, for release builds, in android/app/build.gradle, within the android block, add the buildTypes block as shown:

Replace example_pathname with the actual project pathname

android {
    defaultConfig {
        applicationId "com.magiclane.gem_kit.examples.example_pathname"
        minSdk 21
        targetSdk flutter.targetSdk
        versionCode flutterVersionCode.toInteger()
        versionName flutterVersionName
    }
    buildTypes {
        release {
            minifyEnabled false
            shrinkResources false

            // TODO: Add your own signing config for the release build.
            // Signing with the debug keys for now, so `flutter run --release` works.
            signingConfig signingConfigs.debug
        }
    }
}

In the ios/Podfile configuration file, at the top, set the minimum ios platform version to 14 like this:

platform :ios, '14.0'

We recommend you to run these commands after you copy the gem_kit into your project: |flutter clean |flutter pub get |and |cd ios |pod install

Then run the project:

flutter run --debug
or
flutter run --release

App entry and initialization

const projectApiToken = String.fromEnvironment('GEM_TOKEN');

void main() {
  runApp(const MyApp());
}

This code initializes the projectApiToken with the required authorization token and launches the app.

How It Works

The example app demonstrates the following features:

  • Main App Setup: The main app initializes GemKit and displays a map.

  • Map Gesture Handlers: Various gesture callbacks are registered on the map to track user interactions, including touch, movement, angle changes, and long presses.

User Interface

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'Map Gestures',
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key});

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

Map Gesture Interactions

class _MyHomePageState extends State<MyHomePage> {
  late GemMapController _mapController;

  @override
  void dispose() {
    GemKit.release();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Colors.deepPurple[900],
        title: const Text('Map Gestures', style: TextStyle(color: Colors.white)),
      ),
      body: GemMap(onMapCreated: _onMapCreated, appAuthorization: projectApiToken),
    );
  }

  void _onMapCreated(GemMapController controller) {
    _mapController = controller;

    _mapController.registerOnMapAngleUpdate((angle) {
      print("Gesture: onMapAngleUpdate $angle");
    });

    _mapController.registerTouchCallback((point) {
      print("Gesture: onTouch $point");
    });

    _mapController.registerMoveCallback((point1, point2) {
      print('Gesture: onMove from (${point1.x} ${point1.y}) to (${point2.x} ${point2.y})');
    });

    _mapController.registerOnLongPressCallback((point) {
      print('Gesture: onLongPress $point');
    });
  }
}

This code sets up the main screen with a map and registers gesture handlers to print updates to the console based on user interactions.

public_transit - main screen

Gesture Callbacks

Each of the following callbacks listens to a different type of map interaction:

  • registerOnMapAngleUpdate: Monitors angle changes when the map rotates.

  • registerTouchCallback: Detects touch interactions on the map.

  • registerMoveCallback: Tracks the movement from one point to another on the map.

  • registerOnLongPressCallback: Detects long-press gestures on the map.

Flutter Examples

Maps SDK for Flutter Examples can be downloaded or cloned with Git