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Map Perspective

Toggle the map perspective or tilt/view angle.

Map Perspective - cpp example screenshot

Setup

First, get an API key token, see the Getting Started guide.

Prerequisites

It is required that you complete the Environment Setup - CPP Examples guide before starting this guide.

Setting your API key token

To set your API key token, define it like this:

#define API_TOKEN "YOUR_API_KEY_TOKEN"

replacing YOUR_API_KEY_TOKEN with your actual API key token text, within the quotes.

This can be done in the main() function, before the following line:

#if defined(API_TOKEN)

or outside the main() function, further up, or in a header file.

Although it is also possible to define your API key token as the text value of the GEM_TOKEN environment variable, this is not recommended, as it is not secure.

Use case

Toggle the map perspective or tilt/view angle to look vertically down at the map or slightly toward the horizon.

How to use the sample

When you open the sample, you’ll be viewing the scene from above in 2D. The map view perspective will then switch to 3D.

How it works

  1. Create an instance of Environment and set your API key token:

1int main( int argc, char** argv )
2{
3   std::string projectApiToken = "";
4#define API_TOKEN "YOUR_API_KEY_TOKEN"
5#if defined(API_TOKEN)
6   projectApiToken = std::string( API_TOKEN );
7#endif
8   // Sdk objects can be created & used below this line
9   Environment::SdkSession session(projectApiToken, { argc > 1 ? argv[1] : "" });
  1. The SDK is initialized with your API key token string and the log file path, where to write the application logs. Note that the log file path is not initialized by default, the empty string above, after the API key token, which means that no logs are written. The log file path is initialized with the first command line argument, if any. Create a gem::MapView interactive map object, using an OpenGL context for 3D graphics, the SDK environment created above, and a touch event listener for interactive user touch and mouse input, such as pan and zoom.

1// Create an interactive map view
2CTouchEventListener pTouchEventListener;
3gem::StrongPointer<gem::MapView> mapView = gem::MapView::produce(session.produceOpenGLContext(
4   Environment::WindowFrameworks::Available, "MapPerspective", &pTouchEventListener));
5if ( !mapView )
6{
7   GEM_LOGE( "Error creating gem::MapView: %d", GEM_GET_API_ERROR() );
8}
  1. Set the map perspective view angle. In 2D mode, the view is looking vertically straight down toward the map. In 3D mode, the view is looking toward the map at an angle about the horizontal screen axis, such that the horizon may appear in the view. Instruct the MapView to change its perspective to 3D, using a 2 second (2000 millisecond) animation. Use the special provided macro to keep the interactive map and wait until the user closes the window.

1   mapView->preferences().setMapViewPerspective(gem::MVP_3D, gem::Animation(gem::AnimationLinear, gem::ProgressListener(), 2000));
2   WAIT_UNTIL_WINDOW_CLOSE();
3   return 0;
4}

C++ Examples

Maps SDK for C++ Examples can be downloaded or cloned with Git