Display Cursor Street Name ¶
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Setup ¶
Prerequisites ¶
Build and Run ¶
Navigate to the project folder for this example to build and run the application.
Note - the
gem_kit
directory containing the Maps SDK for Flutter
should be in the
plugins
directory of the example, e.g.
example_pathname/plugins/gem_kit
- see the environment setup guide above.
Run:
flutter
pub
get
Configure the native parts:
First, verify that the
ANDROID_SDK_ROOT
environment variable
is set to the root path of your android SDK.
In
android/build.gradle
add the
maven
block as shown,
within the
allprojects
block, for both debug and release builds:
allprojects {
repositories {
google()
mavenCentral()
maven {
url "${rootDir}/../plugins/gem_kit/android/build"
}
}
}
in
android/app/build.gradle
within the
android
block, in the
defaultConfig
block,
the android SDK version
minSdk
must be set as shown below.
Additionally, for release builds, in
android/app/build.gradle
,
within the
android
block, add the
buildTypes
block as shown:
Replace
example_pathname
with the actual project pathname
android {
defaultConfig {
applicationId "com.magiclane.gem_kit.examples.example_pathname"
minSdk 21
targetSdk flutter.targetSdk
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
minifyEnabled false
shrinkResources false
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
Then run the project:
flutter run --debug
orflutter run --release
App entry and initialization ¶
const projectApiToken = String.fromEnvironment('GEM_TOKEN');
void main() {
runApp(const MyApp());
}
This code initializes the projectApiToken with the required authorization token and launches the app.
How It Works ¶
-
Main App Setup
: Initializes the GemKit SDK and sets up the app’s home screen with a map. -
Displaying Street Names
: The map detects touch input, centers on the selected coordinates, and displays the street name at the tapped location in a bottom-centered container.
Main Screen with Map and Street Name Display ¶
User
Interface
: The map screen includes an AppBar and displays a container at the bottom showing the street name upon tapping a location on the map.
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late GemMapController _mapController;
String _currentStreetName = "";
@override
void dispose() {
GemKit.release();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.deepPurple[900],
title: const Text(
'Display Cursor Street Name',
style: TextStyle(color: Colors.white),
),
),
body: Stack(alignment: AlignmentDirectional.bottomCenter, children: [
GemMap(onMapCreated: _onMapCreated, appAuthorization: projectApiToken),
if (_currentStreetName != "")
Padding(
padding: const EdgeInsets.symmetric(vertical: 25.0),
child: Container(
color: Colors.white,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(_currentStreetName),
),
),
),
]),
);
}
The container at the bottom displays the street name when it is available.
Handling Cursor Position and Retrieving Street Name ¶
This code sets the cursor to follow the tapped location and retrieves the street name.
void _onMapCreated(GemMapController controller) async {
_mapController = controller;
_mapController.centerOnCoordinates(
Coordinates(latitude: 45.472358, longitude: 9.184945));
_mapController.preferences.enableCursor = true;
_mapController.preferences.enableCursorRender = true;
_mapController.registerTouchCallback((point) {
_mapController.setCursorScreenPosition(point);
final streets = _mapController.cursorSelectionStreets();
setState(() {
_currentStreetName = streets.isEmpty ? "Unnamed street" : streets.first.name;
});
});
}
This code initializes the map, sets the cursor to follow the user’s taps, and retrieves the street name, which is then displayed in the UI.