MapSceneConfigurationListener

Scene configuration listener interface.

Constructors

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constructor()

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

Functions

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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operator fun not(): Boolean

Checks if this object is valid.

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open fun onCreateCamera(scene: MapScene, cameraPos: Tuple3d, cameraOrientation: Tuple4d): MapCamera?

Called when a new camera needs to be created the API user is responsible for the lifetime of the newly created camera object

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open fun onCreateScene(): MapScene?

Called when a new scene needs to be created the API user is responsible for the lifetime of the newly created scene object

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open fun onCreateScreen(): Screen?

Called when a new screen needs to be created the API user is responsible for the lifetime of the newly created screen object

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open fun onCreateView(screen: Screen, camera: MapCamera, screenRatio: RectF): MapView?

Called when a new view needs to be created the API user is responsible for the lifetime of the newly created view object

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fun release()

Releases the native referenced value of this object if: