Tuple4d

Tuple of 4 doubles(x, y, z and w)

Constructors

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constructor()
constructor(address: Long)
constructor(x: Number = 0.0, y: Number = 0.0, z: Number = 0.0, w: Number = 0.0)

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

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var w: Double

W.

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var x: Double

X.

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var y: Double

Y.

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var z: Double

Z.

Functions

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if: