Follow Position ¶
gem_kit
package, with an option to request location permissions if necessary.
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Setup ¶
Prerequisites ¶
Build and Run ¶
Navigate to the
follow_position
directory within the Flutter examples directory. This is the project folder for this example.
Note - the
gem_kit
directory containing the Maps SDK for Flutter
should be in the
plugins
directory of the example, e.g.
example_pathname/plugins/gem_kit
- see the environment setup guide above.
Run:
flutter
pub
get
Configure the native parts:
First, verify that the
ANDROID_SDK_ROOT
environment variable
is set to the root path of your android SDK.
In
android/build.gradle
add the
maven
block as shown,
within the
allprojects
block, for both debug and release builds:
allprojects {
repositories {
google()
mavenCentral()
maven {
url "${rootDir}/../plugins/gem_kit/android/build"
}
}
}
in
android/app/build.gradle
within the
android
block, in the
defaultConfig
block,
the android SDK version
minSdk
must be set as shown below.
Additionally, for release builds, in
android/app/build.gradle
,
within the
android
block, add the
buildTypes
block as shown:
Replace
example_pathname
with the actual project pathname
android {
defaultConfig {
applicationId "com.magiclane.gem_kit.examples.example_pathname"
minSdk 21
targetSdk flutter.targetSdk
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
minifyEnabled false
shrinkResources false
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
Then run the project:
flutter run --debug
orflutter run --release
App entry and initialization ¶
const projectApiToken = String.fromEnvironment('GEM_TOKEN');
void main() {
runApp(const MyApp());
}
This code initializes the projectApiToken with the required authorization token and launches the app.
How It Works ¶
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The example app demonstrates the following features:
-
Requesting location permissions on Android and iOS, with automatic handling on web platforms.
-
Setting the live data source for the map (typically the device’s GPS).
-
Following the device’s location on the map with optional animation.
UI and Map Integration ¶
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Follow Position',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late GemMapController _mapController;
PermissionStatus _locationPermissionStatus = PermissionStatus.denied;
bool _hasLiveDataSource = false;
@override
void dispose() {
GemKit.release();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.deepPurple[900],
title: const Text('Follow Position', style: TextStyle(color: Colors.white)),
actions: [
IconButton(
onPressed: _onFollowPositionButtonPressed,
icon: const Icon(Icons.location_searching_sharp, color: Colors.white),
),
],
),
body: GemMap(onMapCreated: _onMapCreated, appAuthorization: projectApiToken),
);
}
This code sets up the app’s user interface, including a map and a button to follow the device’s position.
Handling Location Permissions and Following Position ¶
// The callback for when the map is ready to use.
void _onMapCreated(GemMapController controller) async {
// Save controller for further usage.
_mapController = controller;
}
void _onFollowPositionButtonPressed() async {
if (kIsWeb) {
// On web platforms, permissions are handled differently.
_locationPermissionStatus = PermissionStatus.granted;
} else {
// Request location permission on Android and iOS platforms.
_locationPermissionStatus = await Permission.locationWhenInUse.request();
}
if (_locationPermissionStatus == PermissionStatus.granted) {
// Set the live data source (GPS) if not already set.
if (!_hasLiveDataSource) {
PositionService.instance.setLiveDataSource();
_hasLiveDataSource = true;
}
// Optionally, set an animation.
final animation = GemAnimation(type: AnimationType.linear);
// Start following the device's position.
_mapController.startFollowingPosition(animation: animation);
setState(() {});
}
}
This code handles the process of requesting location permissions, setting the GPS as the live data source, and starting the map’s follow position mode.
Displaying Position Information ¶
_onFollowPositionButtonPressed()
callback is triggered. It requests location permission if it hasn’t been granted already, and sets the location data source to the device’s GPS sensor.