Companion

object Companion

Map View companion

Functions

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fun produce(screen: Screen, screenRatio: RectF, camera: MapCamera? = null, postLambdasOnMain: Boolean = true): MapView?

Create a view object on the given screen

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fun produceByContext(context: IOpenGLContext, postLambdasOnMain: Boolean = true): MapView?

Create a view object in the simplest mode possible.