MapSceneConfiguration

MapSceneConfiguration object. This behaves like a singleton, i.e. all instances are sharing behind the same API interface

Constructors

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constructor()
constructor(address: Long)

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

Functions

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external fun clear()

Clear the currently loaded configuration, after this, load can be called again.

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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external fun load(filepath: String = "")

Load a configuration. if 'filePath' is not specified, the default one is used.

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if:

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external fun save(filepath: String = "")

Save the current configuration. if 'filePath' is not specified, the default one is used.

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Set the MapSceneConfigurationListener listener