Img class Maps & 3D Scene

Class used for basic images

Represents the image in an abstract way, providing metadata and access to the RenderableImg.

Inheritance

Constructors

Img(Uint8List data, {ImageFileFormat format = ImageFileFormat.autoDetect})
Create a new image based on image data and format
factory
Img.init(int id)

Properties

aspectRatio double
Get the aspect recommended ratio (width / height)
no setter
hashCode int
The hash code for this object.
no setterinherited
imageType ImageType
Get the image type
no setterinherited
isValid bool
Check if the image is valid
no setterinherited
pointerId int
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size Size
Get the recommended image size
no setter
uid int
Get the image unique ID
no setterinherited

Methods

dispose() → void
getRenderableImage({Size? size, ImageFileFormat format = ImageFileFormat.png}) RenderableImg?
Get the image data as a RenderableImg. A RenderableImg contains the Uint8List and its width and height.
override
getRenderableImageBytes({Size? size, ImageFileFormat format = ImageFileFormat.png}) Uint8List?
Get the image data as a Uint8List. Display the image on UI using the Image.memory constructor.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerAutoReleaseObject(int pointerId) → void
Registers an object for auto release.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromAsset(String key, {AssetBundle? bundle}) Future<Img>
Create a Img from an asset