GemSurfaceView

SDK Surface object. If GemSdk wasn't initialized yet then this surface will call GemSdk.initSdkWithDefaults inside of onAttachedToWindow.

A MapView is created by default. To disable this please use the attribute app:createDefaultMapView="false"

This surface is released by default when onDetachedFromWindow is triggered. To disable this please use the attribute app:autoReleaseOnDetachedFromWindow="false"

Constructors

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constructor(context: Context, attrs: AttributeSet)
constructor(context: Context, doCreateDefaultMapView: Boolean? = null, sdkToken: String? = null, autoReleaseOnDetachedFromWindow: Boolean? = null, postLambdasOnMain: Boolean? = null)

Types

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object Companion
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data class TouchEventCustom(val eventType: ETouchEvent, val pointerId: Int, val x: Int, val y: Int, var valid: Boolean)

Data class for custom touch event

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Listener interface for visibility changes

Properties

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open var alpha: Float
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open var animation: Animation?
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open val autofillHints: Array<out String?>??
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open val autofillType: Int
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open var background: Drawable?
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open val baseline: Int
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var bottom: Int
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open var clipBounds: Rect?
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open var debugFlags: Int
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open val display: Display?
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open val drawingCache: Bitmap?
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open val drawingTime: Long
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open var elevation: Float
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open val explicitStyle: Int
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open var focusable: Int
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open var foreground: Drawable?
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Gem context if created.

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Gem screen if created.

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Flag that indicates if this instance had been initialized.

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Flag that indicates if this instance had been released.

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open val handler: Handler?
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val height: Int
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open val hostToken: IBinder?
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open var id: Int
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open val isDirty: Boolean
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open var isEnabled: Boolean
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open val isFocused: Boolean
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open var isHovered: Boolean
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open val isLaidOut: Boolean
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open val isOpaque: Boolean
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open var isPressed: Boolean
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open val isShown: Boolean
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open var labelFor: Int
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open val layerType: Int
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var left: Int
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Default MapView. If attribute app:createDefaultMapView="false" hasn't been used then it had been auto created at initialization of this GemSurfaceView. It's lambda triggers will be called on main thread.

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open val matrix: Matrix?
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open var minimumHeight: Int
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open var minimumWidth: Int
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open var nextFocusUpId: Int
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var onDefaultMapViewCreated: (defaultMapView: MapView) -> Unit?

Triggered after the default map view had been created. Will be called on SdkCall.

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var onDrawFrameCustom: (gl: GL10?) -> Unit?

Triggered on system's GLThread. GemSdk's thread is locked.

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var onInitSdk: (sdkToken: String?) -> Boolean?

Triggered when view is at the point of initializing SDK. If user provides an implementation, he is responsible of SDK initialization, otherwise SDK initialization will be performed using default parameters.

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Triggered after the screen will handle the current touch event.

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Triggered before the screen will handle the current touch event.

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var onScreenCreated: (screen: Screen) -> Unit?

Triggered after the screen has been successfully created. Will be called on SdkCall.

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Triggered if this surface called GemSdk.initSdkWithDefaults and it returned success. Will be called on SdkCall.

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open val overlay: ViewOverlay?
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open val paddingBottom: Int
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open val paddingEnd: Int
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open val paddingLeft: Int
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open val paddingRight: Int
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open val paddingStart: Int
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open val paddingTop: Int
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open var pivotX: Float
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open var pivotY: Float
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open var renderMode: Int
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open val resources: Resources?
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var right: Int
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open val rootView: View?
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open var rotation: Float
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open var rotationX: Float
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open var rotationY: Float
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open var scaleX: Float
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open var scaleY: Float
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open var scrollBarSize: Int
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open val solidColor: Int
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open var tag: Any?
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open var textAlignment: Int
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open var textDirection: Int
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var top: Int
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open var visibility: Int
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Define a variable to hold the listener

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val width: Int
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open val windowId: WindowId?
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open val windowToken: IBinder?
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open var x: Float
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open var y: Float
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open var z: Float

Functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
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open fun addFocusables(views: ArrayList<View?>?, direction: Int)
open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
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open fun addTouchables(views: ArrayList<View?>?)
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open fun autofill(values: SparseArray<AutofillValue?>)
open fun autofill(value: AutofillValue?)
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open fun bringToFront()
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open fun buildDrawingCache(autoScale: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun clearAnimation()
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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchKeyEvent(event: KeyEvent?): Boolean
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun findFocus(): View?
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fun <T : View?> findViewById(id: Int): T?
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open fun findViewsWithText(outViews: ArrayList<View?>?, searched: CharSequence?, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any?): T?
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open fun focusSearch(direction: Int): View?
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
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open fun getDrawingRect(outRect: Rect?)
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open fun getFocusables(direction: Int): ArrayList<View?>?
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open fun getFocusedRect(r: Rect?)
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open fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
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open fun getHitRect(outRect: Rect?)
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open fun getLocationInSurface(location: IntArray)
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open fun getLocationInWindow(outLocation: IntArray?)
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open fun getLocationOnScreen(outLocation: IntArray?)
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun invalidate()
open fun invalidate(dirty: Rect?)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
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open fun invalidateDrawable(drawable: Drawable)
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
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open fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun offsetLeftAndRight(offset: Int)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onDragEvent(event: DragEvent?): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent?): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean
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open fun onPause()
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
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open fun onProvideStructure(structure: ViewStructure?)
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open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
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open fun onResume()
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun onTouchEvent(event: MotionEvent?): Boolean
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable?): Boolean
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open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
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open fun postOnAnimation(action: Runnable?)
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open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
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open fun queueEvent(r: Runnable?)
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fun release()

Releases the drawing context.

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Releases the default MapView that has been created using attribute "app:createDefaultMapView="true"". You might want to hide this full surface map view and use custom separated views, consider using this.

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open fun removeCallbacks(action: Runnable?): Boolean
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open fun reportAppJankStats(appJankStats: AppJankStats)
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fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect?): Boolean
open fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestRender()
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fun <T : View?> requireViewById(id: Int): T & Any
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open fun resetPivot()
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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
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open fun setAutofillHints(vararg autofillHints: String?)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable?)
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open fun setBackgroundResource(resid: Int)
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open fun setDesiredHdrHeadroom(desiredHeadroom: Float)
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open fun setEGLConfigChooser(needDepth: Boolean)
open fun setEGLConfigChooser(redSize: Int, greenSize: Int, blueSize: Int, alphaSize: Int, depthSize: Int, stencilSize: Int)
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open fun setEGLContextClientVersion(version: Int)
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open fun setFadingEdgeLength(length: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setLayerPaint(paint: Paint?)
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open fun setLayerType(layerType: Int, paint: Paint?)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setRenderEffect(renderEffect: RenderEffect?)
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open fun setRenderer(renderer: GLSurfaceView.Renderer?)
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open fun setSecure(isSecure: Boolean)
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open fun setSurfaceLifecycle(lifecycleStrategy: Int)
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open fun setTransitionVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setZOrderMediaOverlay(isMediaOverlay: Boolean)
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open fun setZOrderOnTop(onTop: Boolean)
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open fun startAnimation(animation: Animation?)
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fun startDrag(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun stopNestedScroll()
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open fun surfaceChanged(holder: SurfaceHolder, format: Int, w: Int, h: Int)
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open fun surfaceCreated(holder: SurfaceHolder)
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open fun surfaceRedrawNeededAsync(holder: SurfaceHolder, finishDrawing: Runnable)
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun willNotDraw(): Boolean