LandmarkStoreListener

Landmark Store listener

Constructors

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constructor()

Inherited properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

Functions

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open fun onBrowseSessionInvalidated(landmarkStoreId: Int, sessionId: Int)

Called by LandmarkStoreManager when an landmark browse session is invalidated

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open fun onCategoryCreated(landmarkStoreId: Int, categoryId: Int)

Called by LandmarkStoreManager when a landmark category is created.

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open fun onCategoryRemoved(landmarkStoreId: Int, categoryId: Int)

Called by LandmarkStoreManager when a landmark category is removed.

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open fun onCategoryUpdated(landmarkStoreId: Int, categoryId: Int)

Called by LandmarkStoreManager when a landmark category is updated.

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open fun onLandmarkCreated(landmarkStoreId: Int, landmarkId: Int)

Called by LandmarkStoreManager when a landmark is created.

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open fun onLandmarkRemoved(landmarkStoreId: Int, landmarkId: Int)

Called by LandmarkStoreManager when a landmark is removed.

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open fun onLandmarksRemoved(landmarkStoreId: Int, landmarksId: ArrayList<Int>)

Called by LandmarkStoreManager when a list of landmarks is removed.

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open fun onLandmarkStoreCreated(landmarkStoreId: Int)

Called by LandmarkStoreManager when a new landmark store is created.

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open fun onLandmarkStoreRegistered(landmarkStoreId: Int)

Called by LandmarkStoreManager when a new landmark store is registered

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open fun onLandmarkStoreRemoved(landmarkStoreId: Int)

Called by LandmarkStoreManager when a landmark store is removed.

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open fun onLandmarksUpdated(landmarkStoreId: Int, landmarksId: ArrayList<Int>)

Called by LandmarkStoreManager when a list of landmarks are updated.

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open fun onLandmarkUpdated(landmarkStoreId: Int, landmarkId: Int)

Called by LandmarkStoreManager when a landmark is updated.

Inherited functions

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if: