Sound interface.
Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.
Creates a clone of the object.
Get a human readable representation of the object.
Gets the MIME-TYPE of the audio content.
Checks if the sound is valid or not.
Overrides finalize that garbage collector will call when needed.
True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object
Checks if this object is valid.
Releases the native referenced value of this object if: