AbstractGeometryItem

AbstractGeometryItem object

Constructors

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constructor()
constructor(address: Long)

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

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Arrow type.

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Arrow direction at the begin.

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Gets the slot the shape begin is attached to the anchor. The begin slot references the position the shape begin is attached to the anchor. HD mode = false : 12 slots are possible, -1 indicates N/A. HD mode = true : 16 slots are possible, -1 indicates N/A. The numbers indicating the position similar to a clock face.

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Gets the slot the shape begin is attached to the anchor. The begin slot references the position the shape begin is attached to the anchor. HD mode = false : 12 slots are possible, -1 indicates N/A. HD mode = true : 16 slots are possible, -1 indicates N/A. The numbers indicating the position similar to a clock face.

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Arrow direction at the end.

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Gets the slot the shape end is attached to the anchor. The begin slot references the position the shape end is attached to the anchor, 12 slots are possible, -1 indicates N/A. The numbers indicating the position similar to a clock face. EShapeForm.CircleSegment follows the circle from begin to end slot, EShapeForm.Line spans over the circle from begin to end slot

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Gets the slot the shape end is attached to the anchor. The begin slot references the position the shape end is attached to the anchor, 12 slots are possible, -1 indicates N/A. The numbers indicating the position similar to a clock face. EShapeForm.CircleSegment follows the circle from begin to end slot, EShapeForm.Line spans over the circle from begin to end slot

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Restriction type.

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Shape form.

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Shape type.

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Slot allocation. The slot allocation indicates how many shapes are occupying a slot. the rendering should reflect this by different dividers.

Functions

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if: