Tuple of 2 floats (x and y)
Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.
Horizontal zero-based screen position, in pixels, increasing from left to right.
Vertical zero-based screen position, in pixels, increasing from left to right.
Overrides finalize that garbage collector will call when needed.
True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object
Checks if this object is valid.
Releases the native referenced value of this object if: