Sound

open class Sound : ISound

Sound interface.

Constructors

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constructor()

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

Functions

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open override fun clone(): ISound?

Creates a clone of the object.

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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open override fun getAsString(): String?

Get a human readable representation of the object.

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open override fun getMimeType(): EMimeType

Gets the MIME-TYPE of the audio content.

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Gets the MIME-TYPE of the audio content.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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open override fun isValid(): Boolean

Checks if the sound is valid or not.

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if: