SoundPlayingPreferences

Sound playing preferences interface.

Constructors

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constructor()
constructor(address: Long, isRef: Boolean)

Properties

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Address of native referenced object. nullptr if not referencing any native allocated object. Note native allocation will happen only once.

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The audio stream type.

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var delay: Int

Returns the granting delay in milliseconds.

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The maximum playing time in seconds. Zero means no restriction. Note: Playing time is between 0 and 255 seconds. Note: Default is 0.

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var volume: Int

The volume of the playing sound. Note: Volume is between 0 and 10. Note: Default is 5.

Functions

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fun finalize()

Overrides finalize that garbage collector will call when needed.

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True if keeps a reference to a C++ SDK object False if keeps a C++ SDK object

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operator fun not(): Boolean

Checks if this object is valid.

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fun release()

Releases the native referenced value of this object if: